Upgrading to the Universal Render Pipeline (URP)A render pipeline or a graphics pipeline is a model that describes how a graphics system needs to display a 3D scene on a 2D display…Feb 8, 2022Feb 8, 2022
Elevator Going up!?The last article went over moving platforms and the player lives system.Jan 26, 2022Jan 26, 2022
Moving Platform and LivesThis article will be about getting a lives system working along side a respawn, as well as a moving platform.Jan 3, 2022Jan 3, 2022
2.5D Platformer setup: Movement and CollectiblesSo on to making 2.5D platformer, using primitives I set up a layout for the beginning of the level. Varied but simple enough to work at…Dec 20, 2021Dec 20, 2021
Managers, Main Menu and Loading screenThis is the last article about The Great Fleece that I have been working on (for far to long). In this article, I’ll be covering The…Dec 13, 2021Dec 13, 2021
Cameras and the Sleeping GuardThis article is going to talk about setting up some triggers for the Security Cameras in the scene, as well as “triggering” the cutscenes…Nov 23, 2021Nov 23, 2021
A Coin DistractionLike any good stealth game, you need some sort of distraction system. This is exactly that. So how does it work?Nov 8, 2021Nov 8, 2021
Giving the Guards EyesA lot is going on in the picture above but let’s explain it. This is a picture of the first guard in the scene. The green “lines” that make…Oct 11, 2021Oct 11, 2021