Upgrading to the Universal Render Pipeline (URP)A render pipeline or a graphics pipeline is a model that describes how a graphics system needs to display a 3D scene on a 2D display…Feb 8, 2022Feb 8, 2022
Elevator Going up!?The last article went over moving platforms and the player lives system.Jan 26, 2022Jan 26, 2022
Moving Platform and LivesThis article will be about getting a lives system working along side a respawn, as well as a moving platform.Jan 3, 2022Jan 3, 2022
2.5D Platformer setup: Movement and CollectiblesSo on to making 2.5D platformer, using primitives I set up a layout for the beginning of the level. Varied but simple enough to work at…Dec 20, 2021Dec 20, 2021
Managers, Main Menu and Loading screenThis is the last article about The Great Fleece that I have been working on (for far to long). In this article, I’ll be covering The…Dec 13, 2021Dec 13, 2021
Cameras and the Sleeping GuardThis article is going to talk about setting up some triggers for the Security Cameras in the scene, as well as “triggering” the cutscenes…Nov 23, 2021Nov 23, 2021
A Coin DistractionLike any good stealth game, you need some sort of distraction system. This is exactly that. So how does it work?Nov 8, 2021Nov 8, 2021
Giving the Guards EyesA lot is going on in the picture above but let’s explain it. This is a picture of the first guard in the scene. The green “lines” that make…Oct 11, 2021Oct 11, 2021
Modular Waypoint SystemA modular design or modularity is a way of designing different pieces individually that can then be used for the same functionality in…Oct 4, 2021Oct 4, 2021
Getting the Player Model added and animatedAnimations help give the gameplay life. It’s similar to how things move in the real world. If you were sliding while running it wouldn’t…Aug 19, 2021Aug 19, 2021
Click to MoveClicking to move, may seem like it’s hard but in actuality it isn’t that bad to implement. There are a few things that you will need but…Aug 14, 2021Aug 14, 2021
Lining up Audio and VisualsCutscenes are always something special in video games. They’re usually there to tell a story as an introduction, but there could be used…Jul 26, 2021Jul 26, 2021
Using Cinemachine Dolly TracksDolly tracks or a Camera Dolly, is a wheeled cart that is used in film making or television that allows for smooth horizontal camera…Jul 6, 2021Jul 6, 2021
Personal Project — Some UIIf you remember my last article about my class system, I have 3 subclasses that you can swap between. I wanted each of them to have unique…Jun 21, 2021Jun 21, 2021
Blocking a CutsceneCutscenes are cinematic events that are usually non-interactive, that break up gameplay.Jun 14, 2021Jun 14, 2021
Personal Project — Subclass systemIn several genres of games, there is a class system. Mages, Warriors, Thieves, Rouges, Paladins, the list goes on. The main three…Jun 5, 2021Jun 5, 2021