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Brennen Witzens
Brennen Witzens

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Feb 8

Upgrading to the Universal Render Pipeline (URP)

A render pipeline or a graphics pipeline is a model that describes how a graphics system needs to display a 3D scene on a 2D display. Whether this is through a game engine or for computer animation, a render pipeline is present. Unity currently has 3 render pipelines to choose…

Unity

2 min read

Upgrading to the Universal Render Pipeline (URP)
Upgrading to the Universal Render Pipeline (URP)

Jan 31

Pushing a box

This article will go over how to push an object.

Unity

2 min read

Pushing a box
Pushing a box

Jan 31

Wall Jumping

Starting with Wall jumping: Wall jumps are done when a player jumps off the wall. It pushes you away and then you jump to the next wall and then can continue to reach a ledge that you normally couldn’t. So how is this done?

Unity 3 D

2 min read

Wall Jumping
Wall Jumping

Jan 26

Elevator Going up!?

The last article went over moving platforms and the player lives system. This article will over talking about setting up an Interactable, and having that interactable call something. In this case an elevator panel interacting and calling an elevator.

Unity

2 min read

Elevator Going up!?
Elevator Going up!?

Jan 3

Moving Platform and Lives

This article will be about getting a lives system working along side a respawn, as well as a moving platform.

Unity 3 D

2 min read

Moving Platform and Lives
Moving Platform and Lives

Dec 20, 2021

2.5D Platformer setup: Movement and Collectibles

So on to making 2.5D platformer, using primitives I set up a layout for the beginning of the level. Varied but simple enough to work at this stage.

Unity 3 D

3 min read

2.5D Platformer setup: Movement and Collectibles
2.5D Platformer setup: Movement and Collectibles

Dec 13, 2021

Managers, Main Menu and Loading screen

This is the last article about The Great Fleece that I have been working on (for far to long). In this article, I’ll be covering The Singleton Pattern used for making manager scripts, what I did for the main menu and how I made the loading screen. The Singleton Pattern…

Unity 3 D

3 min read

Managers, Main Menu and Loading screen
Managers, Main Menu and Loading screen

Nov 23, 2021

Cameras and the Sleeping Guard

This article is going to talk about setting up some triggers for the Security Cameras in the scene, as well as “triggering” the cutscenes along side that. I have talked about Colliders before, and I’ll be talking about them again. So a collider is what it sounds like — you…

Unity

2 min read

Cameras and the Sleeping Guard
Cameras and the Sleeping Guard

Nov 8, 2021

A Coin Distraction

Like any good stealth game, you need some sort of distraction system. This is exactly that. So how does it work? The idea is when the player presses the right mouse button, Darren “throws” a coin at said location and the guards hear it and get distracted allowing him to…

Unity 3 D

2 min read

A Coin Distraction
A Coin Distraction

Oct 11, 2021

Giving the Guards Eyes

A lot is going on in the picture above but let’s explain it. This is a picture of the first guard in the scene. The green “lines” that make shapes are Colliders. The one around the guard itself is the NavMeshAgent. It has a capsule collider shape, this allowing this…

Unity 3 D

2 min read

Giving the Guards Eyes
Giving the Guards Eyes
Brennen Witzens

Brennen Witzens

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