Brennen WitzensUpgrading to the Universal Render Pipeline (URP)A render pipeline or a graphics pipeline is a model that describes how a graphics system needs to display a 3D scene on a 2D display…2 min read·Feb 8, 2022----
Brennen WitzensPushing a boxThis article will go over how to push an object.2 min read·Jan 31, 2022----
Brennen WitzensElevator Going up!?The last article went over moving platforms and the player lives system.2 min read·Jan 26, 2022----
Brennen WitzensMoving Platform and LivesThis article will be about getting a lives system working along side a respawn, as well as a moving platform.2 min read·Jan 3, 2022----
Brennen Witzens2.5D Platformer setup: Movement and CollectiblesSo on to making 2.5D platformer, using primitives I set up a layout for the beginning of the level. Varied but simple enough to work at…3 min read·Dec 20, 2021----
Brennen WitzensManagers, Main Menu and Loading screenThis is the last article about The Great Fleece that I have been working on (for far to long). In this article, I’ll be covering The…3 min read·Dec 13, 2021----
Brennen WitzensCameras and the Sleeping GuardThis article is going to talk about setting up some triggers for the Security Cameras in the scene, as well as “triggering” the cutscenes…2 min read·Nov 23, 2021----
Brennen WitzensA Coin DistractionLike any good stealth game, you need some sort of distraction system. This is exactly that. So how does it work?2 min read·Nov 8, 2021----
Brennen WitzensGiving the Guards EyesA lot is going on in the picture above but let’s explain it. This is a picture of the first guard in the scene. The green “lines” that make…2 min read·Oct 11, 2021----